Multiplayer Neverwinter Nights on Local LAN

Uncategorized — Titus Barik on December 24, 2005 at 7:15 pm

Neverwinter Nights requires each player in a local LAN game to own a copy of the game, if any of the clients have external Internet access. This requirement seems a little unreasonable for casual gaming. Luckily, a simple solution exists under Windows to disable server authentication. Simply edit the file:

%windir%\system32\drivers\etc\hosts

and add the following lines to remap the Neverwinter Nights official servers to localhost:

127.0.0.1       nwmaster.bioware.com
127.0.0.1       nwnauth.kr.infogrames.com
127.0.0.1       66.244.193.142
127.0.0.1       203.239.47.115

Happy gaming!

5 Comments »

  1. Unfortunately this doesn’t fix the problem. I still get an error saying that my CD-Key is already in use on that server.

    Comment by Sotar — February 11, 2007 @ 7:44 am
  2. You will still need different CD keys, but this does allow you to use normally blocked CD keys.

    Comment by David — May 22, 2007 @ 3:57 pm
  3. It worked for me. Just be sure you don’t add it into the part marked with # as a note, those lines are ignored.

    Comment by Rizzy — July 22, 2007 @ 7:43 pm
  4. I tried this, and I can host a LAN game, but whenever my friend tries to join it says the CD Key is unauthorized. My friend tried making the game, which was successful, but then I get that error when I join. We are using different keys. I put in the changes listed above, but this is as far as I can get. any ideas?

    Comment by Malth — October 10, 2007 @ 11:23 am
  5. Make sure you do it to BOTH computers!

    Comment by Anonymous — November 2, 2007 @ 6:36 pm

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