I attended the Foundations of Digital Games 2013 conference, held this year on the island of Crete, Greece. While there, I presented my early Doctoral Consortium work on inferring cognitive behaviors from low-level user interactions in games. If nothing else, the venue provided some closure for my past work as a formal games researcher.
I am pleased to announce that I have accepted an offer to intern at Google this summer, from May 28 to August 23. I will be working with the Search team in Mountain View, California.
Like last year, I once again participated in NEA’s Read Across America. I read “Alexander and the Terrible, Horrible, No Good, Very Bad Day” to a classroom of second graders at Wildwood Forest Elementary.
After the story, the students asked many tricky questions about game development and game design. Some days are like that, even in Australia.
If you are using Box2DFlash v2.1a with Adobe Flash Professional CS6, you may encounter the following error message upon trying to compile any of the examples under
Source\Box2D\Dynamics\b2World.as, Line 871 1046: Type was not found or was not a compile-time constant: b2Fixture.
This compile error occurs in
HelloWorld.fla, as well as
Target has been inadvertently set to
Flash Player 9. Simply change the
Flash Player 10.3 or above to eliminate the compilation error.
After nearly a decade, I have generated a new 4096-bit RSA PGP/GPG key. The new key reflects the latest OpenPGP best practices. You can also view my key transition announcement for instructions on obtaining this key. The transition announcement has been signed by both the old and new (replacement) key.
If you are using
gpg, you may want to add the following to your
personal-digest-preferences SHA512 cert-digest-algo SHA512
An article on our work in using low-level input characteristics as a mechanism for bot detection has appeared in The Abstract, the official blog of the NC State Newsroom. Bot detection is one of many possible applications in the broader research context of how computational approaches to evaluating input interactions can be leveraged in order to better understand and predict the underlying cognitive processes of a user.
If you’re interested in contributing to a related follow-up work, then please take a moment to participate in my newest research study, the Concentration Game.