The paper reports on the experience of teaching an industry-validated course on Artificial Intelligence in Computer Games within the Simulation and Game Design department at a two-year community college during a 16-week semester. The course format used a blended learning just-in-time teaching approach, which included active learning programming exercises and one-on-one student interactions.
At this year’s Carolina Games Summit, Rogelio and I presented a talk on Introduction to Game AI Using Python. You can browse the project files for your own use (and experimentation!) at our GitHub page.